- Din?mica de equipos: se podr? dise?ar un sistema de clanes donde los jugadores podr?n formar un equipo con personalidad ?nica, enviar mensajes a otros miembros del equipo, guardar las estad?sticas y retar a otros equipos.
- Competiciones: la implementaci?n de competiciones en juegos online ser? m?s sencilla para los desarrolladores, pudiendo ser administradas por los usuarios o las compa??as.
- Almacenamiento online: un nuevo sistema que permitir? a los usuarios poner contenidos dise?ados por ellos mismos (logos, mapas, etc.) a disposici?n de otros usuarios, que podr?n descargarlos en sus consolas.
- Integraci?n con Messenger: los jugadores podr?n contactar con otros usuarios a trav?s del popular sistema de mensajer?a instant?nea Messenger.
Team Dynamics: A structured clan system, this seems to be, where players can form a team with a distinct identity, send messages within that team, keep statistics for that team, and challenge other teams to matches.
Competitions: Tsunami will let developers more easily implement different competitions into games, which can then be administered by either users or publishers.
Title-Managed Online Storage: That's not the clearest term to describe a system for sharing user-created content, but it's Microsoft's, not ours. This feature will let players upload custom content for some games -- custom logos, for instance, as well as more complex items like rosters and maps -- and see it organized by title for other players to download.
MSN Messenger Integration: Mentioned as far back as last year's E3, this feature will let players in a game contact other players on their PCs, using Microsoft's MSN Messenger utility.
(Sacado, en parte, de www.meristation.com)



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