Las mismas herramientas que se usaron para crear Burnout 2 y GTA3: Vice City ser?n empleadas para traer de nuevo a Sonic a la X.
Yuki Naka, CEO del Sonic Team dice:
"We decided to license RenderWare because the solution provided us with not only the technology, but also the best methodologies for efficient multi-platform development, enabling our team to focus on what really makes Sonic stand out. Criterion's extensive knowledge and experience of multiplatform development has enabled them to provide unrivalled support throughout the course of the development process. We hope our customers will enjoy the thrilling experience of our latest and greatest Sonic."



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