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.:: Cara a cara con los de GRAW ::. Print this news articleSend this page to a friend
sirbruce
10 July 2006 07:06
El martes 11 de julio podrás intercambiar impresiones sobre G.R.A.W. con los desarrolladores del juego mientras juegas a este simulador bélico.


Fecha y hora: Martes entre las 18:30 - 20:00 GMT - 11 julio de 2006


Juego: Ghost Recon Advanced Warfighter


Cómo jugar:

1. Añade cualquiera de estos Gamertags a tu lista de amigos:

· developerX

· developerX2

· xboxliveEURO

· xboxliveEURO2

· xboxliveEURO3


2. Asegúrate de estar online a la hora indicada.

3. Reta a cualquiera de los desarrolladores en cuanto lo veas conectado.

4. ¡Empieza a jugar y a chatear!



Aquí tienes unas biografías para que no te pillen...


Christian Allen: Creative Director

Bio:
Christian is the Creative Director here at Red Storm Entertainment and his latest project was the Downloadable content for Ghost Recon: Advanced Warfighter (GRAW). His creative director responsibilities include basically carrying the vision of the game (and with this comes lots of meetings). He has over 3 years of professional experience in the industry – all of which has been spent at Red Storm, and also 3 years prior making MODS. His previous positions at Red Storm include: Designer, Weapons Consultant, Lead Designer, Lead Multiplayer Designer, and now Creative Director. Prior to life at Red Storm, he was in the Marines and working various government jobs, as well as making mods for R6: Rogue Spear. In his free time, he is an avid firearms enthusiast and like all the team members, a devoted gamer.


Jeff McGann: Lead Designer

Bio:
Jeff is currently a lead designer here at Red Storm on an upcoming (unannounced) next-gen title. He has been working in the video game industry for five years. Most of that time in the industry has been at Red Storm Entertainment, where he was a designer on GRAW 360, lead designer on GR2: Summit Strike, designer and scripter on GR2, and in QA on GR: Island Thunder and GR: Jungle Storm. As lead designer Jeff is basically responsible for ‘making the game cool’. He spends a good portion of his time writing documentation, working on feature concepts and ideas from the team, and creating the gameplay. In addition, Jeff also spent a stint of time in Ubi Romania helping out on the design of Blazing Angels for the Xbox 360. In his spare time Jeff can be found playing ice hockey, sand volleyball, or video games.


Prince Arrington: Associate Producer

Bio:
Prince Arrington is the multiplayer associate producer for Ghost Recon: Advanced Warfighter on Xbox 360 and the downloadable content. Prince has spent 5 years in the video game industry, all at Red Storm Entertainment. Along with being the associate producer on Advanced Warfighter Prince has been a QA analyst on Ghost Recon 2 (Xbox) and Ghost Recon 2: Summit Strike (Xbox). All of Prince’s game credits include Ghost Recon (PC), Ghost Recon (Xbox), Ghost Recon: Desert Siege (PC), Sum of All Fears (PC), Ghost Recon: Island Thunder (Xbox), Ghost Recon 2 Xbox, Ghost Recon 2: Summit Strike, and Ghost Recon 3: Advanced Warfighter on the Xbox 360. Prince can be found on Xbox Live on his 360 playing anything from sports games to you guessed it, GRAW.


Chris Bray: Scripter

Bio:
Chris is a scripter in the design department here at Red Storm and his latest title is the DLC on Ghost Recon: Advanced Warfighter. He has been working in the games industry for two years where most of that time has been at Red Storm Entertainment, where he was scripter on GRAW Chapter 2 DLC, GR: Summit Strike, and Rainbow Six: Lockdown. Prior to his time at Red Storm, he began his games industry career interning at Image Space Inc. working on the title NASCAR Thunder 2004. As a side note: Chris is the internal developer GRAW 360 Multiplayer champion.


Randy Greenback: Lead Designer

Bio:
Randy is a lead designer here at Red Storm Entertainment, which means he works with other designers to define the basic gameplay on the project while communicating the overall game vision to other departments within RSE. He has been working in the video game industry for 10 years, concentrating on game design. Randy started his career in the industry as a Quality Assurance Tester for Westwood Studios and then moved onto iRock Games, then back to Westwood, then on to EA-LA and now Red Storm. His list of game credits includes: C&C Generals: Zero Hour, Savage Skies, and 20+ titles at Westwood Studios. In addition, his game credits at Red Storm include GRAW: Chapter 2 DLC, Rainbow Six: Lockdown on PS2 and PC. Outside of work, Randy is a devoted family man with interests in collecting current and classic video games, computers, consoles, handheld systems, and arcade cabinets.
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